Hi! My name is

Andrea Bona

and I'm a

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Andrea Bona
Andrea Bona

About me

Computer Engineering graduate from Politecnico di Torino, with a Master's degree and a focus on interactive systems and real-time graphics. I've been building games and VR experiences since 2021 — across internships, studios and personal projects — always with the same goal: make it feel good to play.

0 Projects shipped
0 VR apps
0 Engines
0 Years exp.
2021

Unity Developer Intern — Funix SRLS

Built and optimised two VR applications for Oculus Quest 2: FrejusVR (URP port, performance optimisation, QA) and EliTech BeGenius VR (full experience design, sound design, gamification).

2022 – 2023

Unity Developer — TGE Ventures SRL

Shipped multiple WebGL arcade games across different genres — sidescrollers, three-match puzzles, bubble shooters. Responsible for design, implementation, progression systems, UI, audio and QA.

2024 – present

Advanced Solutions Engineer — NTT Data

Working in enterprise software while continuing to develop games independently — Sands of Dawn (UE5), Alpine Rescue 2.0 (Unity VR) and other personal projects.

My Skills

Gameplay Programming

Crafting precise, responsive mechanics across multiple genres — from combat systems to puzzle logic. Focus on clean architecture, performance and player feel.

C# C++ AI Physics

Game Design

Designing engaging loops, balancing characters and skills, and shaping the overall player experience from concept to final product.

Level Design Balancing Prototyping

User Experience

Designing intuitive interfaces and interactions that feel natural, especially in VR. Obsessed with minimizing friction and maximising clarity for every player.

UI Design VR UX Playtesting

Unity Development

2+ years of experience implementing gameplay, UI, AI logic, terrain and Editor tooling. Proficient in URP, optimization and cross-platform deployment including Oculus Quest 2.

URP VR/XR Editor Tools Oculus
Unreal Engine

Unreal Engine

Building games in UE5 with a solid C++ foundation alongside Blueprints. Focused on performance, animation systems and soulslike combat mechanics.

C++ Blueprints UE5 Animation

What I bring

Design before I build

Every project starts with understanding what needs to feel good — before writing a single line of code. Game feel, player flow and interaction logic are thought through first.

I QA my own work

Shipping something broken isn't shipping. I test edge cases, stress mechanics and catch issues before they reach anyone else — from hitbox sync to UI state management.

I deliver on deadlines

From academic projects to professional studios, I've consistently shipped on time — scoping realistically, cutting when necessary and keeping quality where it matters most.

I switch contexts fast

Worked across soulslike combat, VR simulations, arcade puzzles and enterprise software. I adapt quickly to new codebases, tools and team workflows without losing momentum.

Playable Demos

Sands of Dawn

Sands of Dawn

Soulslike game. First project in Unreal Engine and C++.

X's and O's

X's & O's & X's & O's

An evolution of Tic-Tac-Toe for smartphones and web.

Pandemood

Pandemood

Puzzle-platformer with a focus on dialogue system and UI.

Alpine Rescue 2.0

Alpine Rescue 2.0

Remake with updated visuals and improved mechanics. Ongoing.

Latest Projects

Sands of Dawn

Sands of Dawn

First Unreal Engine game, start to finish, including UI and sounds.

Arcade Games

Arcade Games

Designed, implemented and QA'd multiple arcade games including platformers and puzzle games.

Alpine Rescue 2.0

Alpine Rescue 2.0

Remake with updated visuals, better gameplay and improved optimization. Ongoing.

Elitech BeGenius VR

Elitech BeGenius VR

VR experience design, UX, sound design and optimization for Oculus Quest 2.

FrejusVR

FrejusVR

Ported to URP, optimized for Oculus Quest 2 and QA.

Pandemood

Pandemood

Gameplay mechanics, UI and dialogue system for a puzzle-platformer.

Alpine Rescue

Alpine Rescue

VR app design with a focus on user experience and basic AI.

Funko Potter

Funko Potter

Designed and implemented a balanced interactive game using X3DOM.

Contact me!

Currently building
Alpine Rescue 2.0 VR rescue sim — ongoing remake