Computer Engineering graduate from Politecnico di Torino, with a Master's degree and a focus on interactive systems and real-time graphics. I've been building games and VR experiences since 2021 — across internships, studios and personal projects — always with the same goal: make it feel good to play.
Built and optimised two VR applications for Oculus Quest 2.
Shipped multiple WebGL arcade games across different genres.
Working in enterprise software while continuing to develop games independently.
Crafting precise, responsive mechanics across multiple genres.
Designing engaging loops and player experience.
Designing intuitive interfaces and natural VR interactions.
Proficient in URP, optimization and cross-platform deployment.
Building games in UE5 with C++ and Blueprints.