Pandemood

During the Game Design course at PoliTo, I was part of a 6-person team that developed Pandemood, a puzzle-platformer set in a post-Covid world. The game aims to help players understand the importance of emotions. As the gameplay developer, I worked on the implementation of the gameplay mechanics, ensured a fun and precise experience, while also working on the UI, with a focus on the dialogue system. The game is here available in a demo format where the first two levels are playable. Make sure to download the Windows build to experience the full adventure!

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